GuildWars 2 : End of Dragons
Senior Sound Designer
As a Senior Sound Designer for the massive Guild Wars 2: End of Dragons expansion, I conceptualized, created, and implemented original sounds for the magical skills of multiple elite spec player characters, bosses, mounts, vehicles, mini-games, and environmental visual effects.
Working remotely with the audio and cross-discipline teams, I’m grateful to have helped deliver this critically acclaimed and long-anticipated addition to the Guild Wars 2 franchise.