Senior Sound Designer
ArenaNet I May 2021 - April 2022
Guild Wars 2 : End of Dragons
• Conceptualized, designed, and implemented sound effects for multiple player character spells and abilities, creatures, mounts, vehicles,
mini-games, and environmental visual effects.
• Learned and utilized proprietary software systems for audio asset management, playback parameter setup and tuning, and integration
with visual effects.
• Communicated daily with Audio Director, Audio Lead, and cross-discipline teams to achieve desired sound design style, tone, and
implementation efficiency.
• Tracked task progress and completion and overall production schedule using Jira.
• Managed and integrated all assets and implementation remotely using Perforce.
Audio Producer, Sound Designer, Music Composer
Freelance : 2008 - present
13 years of proven expertise in audio content creation, post-production, team collaboration, project management, and problem-solving for a diverse range of clients and project types.
Provide audio solutions, sound design, voice, and music production for leading publishers like EA, Sony, and Microsoft, mid-level companies, and small independent startups.
Genres include:
Story-driven, film-franchise game titles
Console, PC, and mobile titles
Narration-based meditation and wellness programming
Documentary film
Children’s eLearning software
Web and corporate advertising
Audio Content Manager
Simple Habit : Jan. 2019 - July 2020
Screened ‘Director of Content’ candidates for audio production familiarity and advise senior management on candidate qualifications.
Revised audio production protocols to improve program consistency and quality.
Consulted with content creators to provide audio recording support, equipment recommendations, best-practice education, and performance evaluations.
Worked with dev team to envision and prototype new content offerings based on user data.
Assembled, managed, and supervised a ten-person team of audio engineers to edit and prepare recordings to meet daily release deadlines.
Edited, de-noised, and mastered over 100 voice recordings for the content library.
Senior Sound Designer, Music Composer, Audio Director
Stormfront Studios : 2000 - 2008
Collaborated with producers, programmers, writers, and artists, to design, create, and implement music, voice, and sound assets.
Scheduled and tracked audio production processes to meet milestones and project deadlines.
Provided character, environment, and UI-specific sound design for multiple AAA game titles.
Composed and implemented adaptive live-orchestral and electronic soundtracks to enhance and support story and on-screen visuals.
Supervised voice-over recording sessions, edited, and mastered voice assets.
Oversaw and performed final audio mixes, foreign language localization, and project ports to various product skews: Playstation, XBox, PC, and mobile.
Managed and supervised subcontractors and audio personnel.
BAFTA Award Nomination in 'Best Original Music' and 'Best Sound Design' category for Atari’s “Demon Stone”
Education
Bachelor’s of Music | Ball State University ‘93
Major: Music Engineering Technology
Minor: Physics
IAYT Certified Yoga Therapist | Yoga Therapy International
2015- 2017
Major : Applied Yoga Therapeutics & Philosophy
Strengths
Strong work ethic
Emotional intelligence
Flexible and adaptable
Detail-oriented
Creative
Values
Love of learning
Fairness & equity
Gratitude
Appreciation of beauty and excellence
Humor
Notables
Deschutes County Search & Rescue volunteer | 2018-2020
Member of Bend, Oregon Coming To The Table group, acknowledging racial wounds from slavery and the many forms of racism it spawned.
Movement & Breathwork Instructor for chronic pain patients at Mosaic Medical Center.