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Senior Sound Designer
ArenaNet I  May 2021 - April 2022
Guild Wars 2 : End of Dragons

•  Conceptualized, designed, and implemented sound effects for multiple player character spells and abilities, creatures, mounts, vehicles,
mini-games, and environmental visual effects.
•  Learned and utilized proprietary software systems for audio asset management, playback parameter setup and tuning, and integration
with visual effects.
•  Communicated daily with Audio Director, Audio Lead, and cross-discipline teams to achieve desired sound design style, tone, and
implementation efficiency.
•  Tracked task progress and completion and overall production schedule using Jira.
•  Managed and integrated all assets and implementation remotely using Perforce.


Audio Producer, Sound Designer, Music Composer
Freelance : 2008 - present

  • 13 years of proven expertise in audio content creation, post-production, team collaboration, project management, and problem-solving for a diverse range of clients and project types.

  • Provide audio solutions, sound design, voice, and music production for leading publishers like EA, Sony, and Microsoft, mid-level companies, and small independent startups.

  • Genres include:

    • Story-driven, film-franchise game titles

    • Console, PC, and mobile titles

    • Narration-based meditation and wellness programming

    • Documentary film

    • Children’s eLearning software

    • Web and corporate advertising


Audio Content Manager
Simple Habit : Jan. 2019 - July 2020

  • Screened ‘Director of Content’ candidates for audio production familiarity and advise senior management on candidate qualifications.

  • Revised audio production protocols to improve program consistency and quality.

  • Consulted with content creators to provide audio recording support, equipment recommendations, best-practice education, and performance evaluations.

  • Worked with dev team to envision and prototype new content offerings based on user data.

  • Assembled, managed, and supervised a ten-person team of audio engineers to edit and prepare recordings to meet daily release deadlines.

  • Edited, de-noised, and mastered over 100 voice recordings for the content library.


Senior Sound Designer, Music Composer, Audio Director
Stormfront Studios : 2000 - 2008

  • Collaborated with producers, programmers, writers, and artists, to design, create, and implement music, voice, and sound assets.

  • Scheduled and tracked audio production processes to meet milestones and project deadlines.

  • Provided character, environment, and UI-specific sound design for multiple AAA game titles.

  • Composed and implemented adaptive live-orchestral and electronic soundtracks to enhance and support story and on-screen visuals.

  • Co-designed proprietary adaptive music management system, presented at 2006 Game Developer’s Conference.

  • Supervised voice-over recording sessions, edited, and mastered voice assets.

  • Oversaw and performed final audio mixes, foreign language localization, and project ports to various product skews: Playstation, XBox, PC, and mobile.

  • Managed and supervised subcontractors and audio personnel.

  • BAFTA Award Nomination in 'Best Original Music' and 'Best Sound Design' category for Atari’s “Demon Stone”


Education

  • Bachelor’s of Music | Ball State University ‘93
    Major: Music Engineering Technology
    Minor: Physics


Strengths

  • Strong work ethic

  • Emotional intelligence

  • Flexible and adaptable

  • Detail-oriented

  • Creative

Values

  • Love of learning

  • Fairness & equity

  • Gratitude

  • Appreciation of beauty and excellence

  • Humor


Notables

  • Member of Bend, Oregon Coming To The Table group, acknowledging racial wounds from slavery and the many forms of racism it spawned.

  • Movement & Breathwork Instructor for chronic pain patients at Mosaic Medical Center.